Shaders by Sonic Walker

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Fire Tunnel

A first-person flight through a twisting fire tunnel with procedural flame walls. The camera follows a curved path while layered noise generates flickering fire along the tunnel walls. In VS2, map audio or MIDI to the parameters to make it reactive.

Parameters

Parameter Label Default Range Description
offsetX Offset X 0.0 -1–1 Horizontal camera offset.
offsetY Offset Y 0.0 -1–1 Vertical camera offset.
intensity Intensity 1.5 0–3 Brightness and flame intensity.
turbulence Turbulence 1.05 0.1–2.0 Amount of flame detail and distortion.

Downloads

License

The shader source code is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). You can share and adapt the code for non-commercial purposes, as long as you credit the author and distribute contributions under the same license. Commercial redistribution of the source code requires permission.

Using the Output

The visual output produced by running these shaders is yours to use. VJ at a party, use it in a music video, project it at a festival — go for it. If you're making money from it, consider supporting my music at Mirlo, Subvert or Bandcamp.