Fire Tunnel
A first-person flight through a twisting fire tunnel with procedural flame walls. The camera follows a curved path while layered noise generates flickering fire along the tunnel walls. In VS2, map audio or MIDI to the parameters to make it reactive.
Parameters
| Parameter | Label | Default | Range | Description |
|---|---|---|---|---|
offsetX |
Offset X | 0.0 | -1–1 | Horizontal camera offset. |
offsetY |
Offset Y | 0.0 | -1–1 | Vertical camera offset. |
intensity |
Intensity | 1.5 | 0–3 | Brightness and flame intensity. |
turbulence |
Turbulence | 1.05 | 0.1–2.0 | Amount of flame detail and distortion. |
Downloads
- fire-tunnel.frag — VS2 version
- fire-tunnel.fs — ISF version
License
The shader source code is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). You can share and adapt the code for non-commercial purposes, as long as you credit the author and distribute contributions under the same license. Commercial redistribution of the source code requires permission.
Using the Output
The visual output produced by running these shaders is yours to use. VJ at a party, use it in a music video, project it at a festival — go for it. If you're making money from it, consider supporting my music at Mirlo, Subvert or Bandcamp.