Shaders by Sonic Walker

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Fuzzy Cubes

A grid of cubes rendered with raymarching, each pulsing at its own speed and phase. The grid rotates slowly on all three axes while volumetric glow accumulates along the ray march. In VS2, map audio or MIDI to the parameters to make it reactive.

Parameters

Parameter Label Default Range Description
offsetX Offset X 0.5 0–1 Horizontal position of the grid.
offsetY Offset Y 0.5 0–1 Vertical position of the grid.
offsetZ Offset Z 0.5 0–1 Depth position of the grid.
zoom Zoom 0.5 0–1 Camera distance.
density Density 0.33 0–1 Number of cubes per axis (1–5).
intensity Intensity 0.5 0–1 Amount of pulsing animation.
glow Glow 0.5 0–1 Brightness of the volumetric glow.

Downloads

License

The shader source code is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). You can share and adapt the code for non-commercial purposes, as long as you credit the author and distribute contributions under the same license. Commercial redistribution of the source code requires permission.

Using the Output

The visual output produced by running these shaders is yours to use. VJ at a party, use it in a music video, project it at a festival — go for it. If you're making money from it, consider supporting my music at Mirlo, Subvert or Bandcamp.